Possible values are "none", "short", "full". Set the timestamp format used on each report line in server-side RPT file. Requires installed BattlEye on server and clients joining the server (Local settings) Note that this does not change the location of the " net.log" file, which is enabled with the -netlog command line option.Įnables or disables the BattlEye anti-cheat engine. Default location of log is same as crash dumps and other logs. This is only used if no Mission, Campaign or Config setting zeusCompositionScriptLevel is defined (See Description.ext - zeusCompositionScriptLevel).Įnables output of dedicated server console into textfile. 2: all scripts are allowed including init scripts.1: only attributes are allowed (including custom attributes added by mods).This is only used if no Mission, Campaign or Config setting allowProfileGlasses is defined (See Description.ext - allowProfileGlasses) If false, glasses set in player profile will be ignored. This is only used if no Mission, Campaign or Config setting skipLobby is defined (See Description.ext#skipLobby). If true, joining player will skip role selection. Value 0 uses older SPEEX codec, while 1 switches to new IETF standard OPUS codec.
Since Arma 3 update 1.58 supports value 1.Everyday Id get home from school and play it and I met so many cool people on my time in the game. It represented a time for me where online gaming was still special, still fun. Im sure like a lot of you, Halo 3 was a very special game to me. 8kHz is 0-10, 16kHz is 11-20, for 21-30 it is 32kHz for SPEEX codec and 48kHz for OPUS codec.ĭefines VoN codec type. Lets get those Halo 3 servers populated one more time before we can never do so again.
Missions which use Description.ext#disableChannels will override any setting of disableChannels in the server.cfg.Įnables or disables the signature verification for addons.Įnables or disables the ability to place markers and draw lines in map.ĭefines VoN codec quality.
The maximum number of players that can connect to server. Put your Server Basic Config file to 'D:ArmAbasic.cfg' Put your Server Config File to 'D:ArmAserver.cfg' Put your Server Difficulty Settings File to 'D:ArmAUsersserverserver.
the 2 Towers in sync is preferred.Īfter clearing the Agnir Radio towers we determine from there which AP we would move from either focusing on the Radar for easier helicopter extraction, Or take out the Radio tower to the east first due to enemy presence.Password required by alternate syntax of serverCommand server-side scripting. Lets assume that ArmA is installed to 'D:Arma' and the Start in: property of the Windows shortcut is set to: 'D:Arma'. After whole of Delta is Regrouped we will move to OP 1 to observe the enemy's position and determine from there which which AP we will initiate attack from. Upon landing Delta will move in silence and using no radios to proceed towards the regroup marker IR strobe should be attached upon landing.
Parachute Opening altitude should be between 150m and 100m Above ground level to avoid getting picked up by the Radar. And to minimize Radio comms until that moment.ĭelta Callsign will deploy through a HALO jump Where the target DZ is 1km away from the Agnir Radio tower. The purpose of this mission is to try to take out the Radio towers Quickly and effectively. At the same time we might also be able to tap into their own networks. If successful, this will drastically reduce the range of the resistance communication between their cells which in turn will give our own forces and advantage with the war effort. With anticipation in the future of capturing territory on the western front of Kapaulio, we have decided to pave the way for the main forces by neutralizing some key radio towers that the resistance are known to be using to boost their communications range.